• Contemporary Fiction
    • Families
    • Historical Fiction
    • Humor
    • Mystery Novel
    • Suspense
  • Romance Fiction
    • Sara Craven
    • Susan Fox Romance
    • Mary Burchell
    • Daphne Clair
    • Kay Thorpe
    • Roberta Leigh / Rachel Lindsay
    • Penny Jordan
    • Other Authors
    • Paranormal Romance
  • Science Fiction Reviews
    • Near Future
    • Space and Aliens
    • Alternate History
  • Fantasy Reviews
    • Action and Adventure
    • Fairy Tale Retelling
    • Dark Fiction
    • Magic
    • Urban / Modern Fantasy
    • Young Adult Fantasy
  • Non Fiction
  • Ads, Cookie Policy and Privacy
  • About Us
    • Who Am I and Should You Care about My Opinions?
    • Where to Find Fantasy and Science Fiction Books

More Books than Time

Book Reviews - Romance, Fantasy, Science Fiction - By an Adult for Adults

With Grimm Resolve – Grimm’s War #2 by Jeffery H. Haskell

September 25, 2023 by Kathy Leave a Comment

The second book in Grimm’s War science fiction series, With Grimm Resolve, follows about 6 months after book 1, Against All Odds. (Read review here.) Jacob Grimm, newly promoted to Commander, has just returned from command school to retake command of the United Systems Alliance navy destroyer Intercept.

The USA is still in a state of peace, with political leadership divided between those who want to avoid war at all costs and those who recognize that the impending conflict with the Caliphate is likely unavoidable and seek to build up the Alliance’s military strength. The USA annexed the Zuckabar system after Dr. Bellait discovered the wormhole in it that connects to the allied Consortium systems 900 light years away. The Interceptor also discovered that the Terraforming Guild is far more than simply a technically advanced corporation. Now in With Grimm Resolve the Interceptor must help derail the Guild’s immediate threat.

Plot Synopsis – Click to Skip Spoilers

With Grimm Resolve opens with the new governor of Zuckabar, an Alliance marine general, explaining the new facts of life to the Guild man Mr Albatross who wants to collect their delinquent payment for the terraformers. When the Alliance took over Zuckabar they discovered that the Guild had placed firmware within all the computer systems that meant the Guild could spy on and control events. Further, the Alliance discovered the same chips in the Alliance-produced hardware. Since the Alliance and Zuckabar had bought systems from completely different suppliers, this means the Guild has tentacles throughout. More damning, the Guild had to know that the Caliphate had a base in Zuckabar system and had run a slaving ring from Kremlin station. Mr. Albatross no longer can access the terraformers and the governor kicks him and all Guild employees off planet and out of the Alliance.

Interceptor moves to interdict cargo ship Komondo which darted into the Zuckabar system and is immediately leaving. It’s a little odd and Jacob Grimm decides to check them out, if nothing else to give the crew a chance to practice. The Komondo does not respond when hailed, or when Intercept shoots just in front of them, in fact Intercept must send a torpedo very close to get their attention. Grimm sends a boarding party. The other crew is scruffy, acts nervous and then attacks, leaving the executive officer Yuki badly burnt and the Komondo crew all dead. Grimm decides to head back to Kremlin station to get Yuki further care, resupply the ship and allow short leave.

His in system commander instead orders Grimm to take the Intercept to check remote mining station Gamma 7 that sent a distress. This next part of the plot, covered in 3 paragraphs here, doesn’t make a lot of sense to me.

It takes 50 hours to get to the station and they find it seemingly deserted, but with no apparent damage. Grimm takes a small group over to check and they run into some mercenaries with a battle drone. They manage to shoot the mercenaries but the station explodes, sending the group off into space while the still-active drone jams all communications. The mercenary ship tries to attack but Intercept’s crew destroys it then searches for the people, including Grimm, who were onboard the station when it exploded.

Grimm’s helmet is cracked and he’s losing air and the emergency beacons don’t work with the jamming. He triangulates the jamming source and begins to move towards it, also finds Sargent Jennings who shares her air supply and together they find and destroy the still-active drone which is jamming communications. Once jamming ends Interceptor can find and retrieve the group.

The crew left onboard Interceptor noticed that the rail delivery arms, which were to shoot the mined materials towards Zuckabar, were out of alignment. Grimm wants to find out what happened to the mining crew, they were not on station. He decides to trace the rail arms trajectory as it is the only clue he has to the missing crew’s location.

Grimm discovers an automated station way way out on the mining station’s delivery trajectory. The station is set up for stealth and does not look finished. They wait a day or so when another ship arrives. Following the other ship they discover a previously unknown starlane – something that is nearly incredible given its location and the fact new lanes have enormous value.

They also run into a ship that attacks with a nearly invincible weapon, a gravity laser. The ship damages Interceptor but cannot destroy it before it in turn is destroyed. The weapon has one weakness; it must be aimed directly by moving the ship into alignment and there is a distance limitation.

The starlane ends at a most unusual system that initially appears empty, which would be fatal since the Intercept would have no way to return home. In fact there is a star, but it is a dark star, a stellar phenomenon known only in theory. Further there is a large planet orbiting the star with thousands of satellites set to illuminate the surface to grow food. The planet has a space elevator with a small station. Grimm and crew are extremely curious and know the missing miners are likely either on the station or the planet which they call Wonderland.

They realize the Guild owns this place and likely has extremely good security and can repel a straightforward attack, plus they aren’t there to hurt people, just to retrieve the missing miners. The marines land on the station in power armor (after a multi-hour drop in space, ugh), manage to secure it before the Intercept’s shuttle arrives with help. They find a low level, disgruntled Guild employee, Vesper, who volunteers to help them. He shows them where the miners likely are on the planet and provides the information they need to access the elevator.

The marines take the elevator down, cause mayhem to distract from the miner rescue, get the miners and leave with Vesper and the miners. However the miners are missing all the females, wives, daughters, crew because the Guild’s mercenaries spaced them. Vesper says the Guild’s policy is to separate the sexes and since Wonderland is men-only, they killed the ladies. The Guild’s on-planet bosses kicked off the self-destruct too, leaving the planet-side facility in ruins.

Intercept and Grimm’s crew gets away but runs into the Guild’s armed patrol. Four of the Guild ships get into the starlane and manage to inflict more damage on Interceptor. Now those same ships, all armed with the gravity laser, are in the Zuckabar system.

Interceptor was running low on food even before Wonderland – they had planned to replenish supplies at Kemlin station – and the extra people mean everyone is on short rations. Cook Mendez makes stew which lasts them until back to the Zuckabar system, albeit millions of miles further out than they had hoped.

Simultaneously with all the Interceptor action Nadia Dagher is on Kremlin station looking for more Guild infiltrators. She finds one, Mr. Pelican, but it takes her a while to figure out what he is up to. Then she realizes he is trying to control the space access system, disabling it to allow an attack.

Also simultaneously, Mr. Albatross and the Guild are not happy with the Alliance. They want it to surrender, and to that end have offered a stealth ship to the Caliphate. Guild thinks the Caliphate will attack a few minor places on the Alliance capital planet Alexandria and force a surrender but the Caliphate instead uses nuclear weapons from orbit to destroy the capital city and its surroundings. The death count is over 12 million. The stealth ship is visible immediately once it fires on the planet and the defenders destroy the ship but too late, the seat of government and much of the industry and commerce and millions of civilians are dead.

Back to the Interceptor whose crew is out of food and knows the Guild is vastly more powerful and ruthless than anyone realized. Interceptor faces four Guild armed vessels that are between them and the very far away planet and station. They must warn Zuckabar the Guild is attacking and hopefully, get some help for themselves.

The Guild ships are capable, well-armed and defended, but the crews have little experience since the Guild heretofore had not fought anyone. Grimm’s crew is able to exploit this, sends a message torpedo to warn Kremlin and Zuckabar planet and destroy three Guild ships. The fourth Guild ship surrenders. There is a one-line statement that the Guild did bombard Kremlin station, presumably from the automated stealth station.

Nadia is waiting for Jacob in Kremlin station and they spend several blissful days together before news of the nuclear attack on Alexandria reaches them.

Plot Puzzlers

I reread and re-reread this novel because I couldn’t figure out the Guild. We learn their board of directors loves loves loves complicated plots with lots of moving pieces that use their technical superiority. Even so this book stumps me on a few counts. I am probably overanalyzing this.

  • Why did the Guild need to re-aim the rail delivery arms? The mining crew leader says the Guild took over his station to get the codes to get its bombardment past Kremlin’s automated defense. So what did they need the Gamma 7 rail for? It points to their stealth station, but why? If it is solely to delivery minerals from Zuckabar that seems awfully complex.
  • Why use an automated drone on Gamma 7 once the miners were gone?
  • Once the Guild got the delivery codes, what were they going to do with the miners?

You don’t need to know the answers to enjoy the story but these points distracted me enough that I stopped in mid-flow to go back and trace through Jacob Grimm’s thoughts.

Characters and Why With Grimm Resolve Works

Sometimes the second book in a series is weak, with the author either adding in a bunch of extraneous characters or setting new distractions and not developing the world or the characters. Author Haskell avoids this by spending the most time on the same characters he used in the first book, Grimm, marine Jennings, cook Mendez. Nadia gets some page time but is a minor player in this book.

The story works in part because the plot moves fast and the characters are good. Even more important, the plot is interesting and offers realistic challenges and comprehendible problems. We can relate to the boarding party drifting in space after Gamma 7 explodes, and we can appreciate Grimm’s determination to find the missing mining crew and we can definitely understand the Intercept running out of provisions.

Some of the solutions to the conflicts, such as sending the marines down to the space elevator in their armor, are more sci-fi than the simple problem of no supper, but Haskell explains the background well enough we can get the picture. He also doesn’t wave a wand and make the armor suits fun or exciting, at least not when stuck inside for almost a full day.

Just as with the first book, Against All Odds, Haskell makes people the central players. The technology is there, it’s sketched out with enough detail we can understand it and its limitations and it is not boring. Based on a lot of science fiction I’ve tried to read, this must be difficult for authors and Haskell does an excellent job.

Further, the bad guys in With Grimm Resolve are people, flawed people yes, but recognizably human. The Guild characters are doing what they believe is right based on their training that the Guild is more important than they are, and we see the lower level employees actively transgressing the company’s policies. Vesper works hard to make his life bearable and jumps at the chance to leave with the Intercept, giving heartfelt aid. The station operator who sees the Intercept decides to ignore it, as he doesn’t want the supervisor yelling at him and he’s more interested in watching a movie. The captain of the last Guild ship has his crew wipe the computer and destroy the gravity laser but he surrenders, preferring to live despite his training.

Both Mr. Albatross and Mr. Pelican strike me as villains who would happily twirl their mustache and gloat. Mr. Albatross was metaphorically rubbing his hands and cackling when he anticipated the Alliance caving in to the Guild’s monetary demands and later their surrender to the Caliphate’s threat.

Contrarily the Caliphate characters are as thoroughly wicked as one can imagine. The first fellow, to whom Albatross offers the stealth ship, mistreats several ladies and has one lady who has not yet lost herself to the slave collar. He sends that one – whom he knows is well aware of everything – to his soldiers to amuse themselves with. Evil. The Caliphate captain attacks the Alliance cities with nuclear bombardment. Evil.

The ending is a little abrupt. We know the Guild sent ships to the stealth station to install a huge power reactor and there is a sentence that the Guild did try to bombard Kremlin, but essentially the book ends without tying up those ends.

Also, just as with Against All Odds, the language is clean, no blasphemy or profanity or vulgar swearing. Yay!

Overall

I rated Against All Odds 4 stars, very good. With Grimm Resolve is not quite as good due to the plot questions and abrupt ending but it too is good enough to be

4 Stars.

I got my Kindle copy of With Grimm Resolve from Amazon. It is available in audiobook and paperback if you prefer.

All Amazon links are ads that pay commission to the blog owner.

Filed Under: Space and Aliens Tagged With: 4 Stars Pretty Good, Grimm's War, Jeffery H Haskell, Military Science Fiction, Science Fiction, War in Space

Against All Odds – Grimm’s War by Jefferey H Haskell

September 9, 2023 by Kathy 1 Comment

Against All Odds is science fiction during the lead up to war. The main character serves in the United Systems Alliance (USA) space navy. The author of this series has written readable fiction with a military theme and managed to convey the horror of warfare, space flight, service to a cause, and made the characters more important than the ships and equipment.

One of the reasons I read very little military science fiction is that too many authors make the inanimate more important than the people or their conflicts. I prefer books – stories – about people where the fighting and the ships and weapons are backdrops, props for the people to interact with each other. Kudos to Haskell for doing this with his Grimm’s War series.

Plot Synopsis – Click to Avoid Spoilers

Jacob Grimm is an officer on a routine mission checking star systems for suitability for training exercises when his ship is fired on by ambushing gunboats, destroying one of the other USA ships. Jacob warns the other ships and shoots down the gunboats, exploding all but one. Unfortunately the gunboats had children onboard. The opposing government, The Caliphate, exploited the children’s death with the USA media, causing Jacob to be a pariah to his navy and his family and friends. Apparently no one thought the true evil was putting kids on poorly shielded gunboats in an ambush, or at least no one with any media clout. The powers that be painted Jacob as the sole person responsible for killing kids and painted him as irresponsible, a cowboy, too aggressive, The Butcher of Pascal.

Jacob refused to resign and spent several years in obscurity on a ship repair base, his career dead. When the story begins he knows that the navy will kick him out in the next year. Fleet Admiral Noelle Villanueva needs someone for a special mission, someone aggressive and someone expendable. She picks Jacob.

Navy intelligence, Admiral Wit DeBeck, knows something is going on or going to start going on in a remote system, Zuckabar, which is loosely aligned to but not part of the USA. The USA has a small fleet operating several star systems away, but one ship, the Interceptor, is missing a captain and the Wit and Noell think if they send Jacob, perhaps he can prod something just by being there.

Jacob travels on the ship Dagger, captained by Nadia, an independent small trader, and the two become close friends. He believes he will report to Commander Zin on the small fleet, but when they arrive at Zuckabar the fleet is not there. He gets new orders, assigning him temporarily to captain the Interceptor as a temporary lieutenant commander.

Nadia is former navy on the intelligence side. She resigned after a very difficult mission getting an ambassador to safety, and although she misses the game, she is glad to captain her own ship. After Nadia lets Jacob off she takes two new passengers, Professor Bellaits and his former student and helper Daisy. Professor Bellaits is searching for something but won’t say what. Daisy is actually a deep undercover Caliphate agent who realizes the professor is looking for a wormhole. She alerted her controller earlier and now some Caliphate ships are in the system waiting for her to signal if/when he finds the wormhole when they will swoop in and take over.

Zuckabar is extremely cold, way below zero, and is that warmth due to 300 years of terraforming. The planet has the usual motley mix of miners, adventurers, grifters, ship support people, and the enormous orbiting station has all the same, minus miners. The Interceptor’s grav coil has been on station getting repaired for months and the crew has gotten negligent. No one has followed up on the repairs including the executive officer, Kimiko Yuki.

When Jacob arrives he makes it clear that he’s not going to hold anything that happened prior to his arrival against the crew or officers, but they need to get back to work. He does several training and action tests with them to get everyone back working and eventually the crew and officers trust him and each other.

He takes a couple marines with him to investigate the grav coil. The repair people are superb at giving the runaround and Interceptor is going nowhere nor is mission capable without the coil.

The station people have been stealing and grifting, are almost ready to pack up and leave, and realize that the coil is not on the station and the navy will have a fit if they realize the situation. They attack Jacob and his marines, gravely wounding one.

Finding no coil in the warehouse the Interceptor’s crew combs through the seized warehouse records and figure it is likely on the merchant ship Madrigal, in system waiting for the final load. The thieves had planned to have their pirate friends attack the Madrigal, kill the crew, sell the ship and its cargo, including the stolen navy grav coil.

Jacob sends a team to board the Madrigal by force and retrieve the coil. The mission is successful but they discover the cargo includes several thousand ladies in cyro suspension, meant for the Caliphate slavers. Slavery is strictly against USA law and the crew could be executed – if the Interceptor is able to get the Madrigal intact to USA space without running afoul of the pirates who obviously intend to take the ship.

At this point there are three conflicting factions plus four others that play in later books. The USA and Caliphate are multi-system governments that went to war about 20 years ago and have a sketchy peace now. The Consortium is a loosely aligned group located between the USA and Caliphate that plays little role in this book and is closest to Zuckabar. The last group is pirates, and the Zuckabar station leadership works with them. The pirates are ruthless, vicious, completely immoral. The Caliphate runs off slave labor, including sex slaves, and the pirates love to strip goods from ships and enslave the crews and passengers for sale. Not nice people, hmm?

The next three things happen simultaneously.

1. Nadia and the Dagger. Daisy realizes that Nadia suspects her. She isn’t sure Dr. Bellaits found the wormhole but knows he is close. She alerts the hidden Caliphate spy ship which attacks, kills all the crew, slaps an obedience collar on Nadia to make her a sex slave. (The collars prevent higher brain function and enforce obedience, but do not stop awareness or pain. Nadia is well aware that they are abusing and raping her.)

They tiptoe around Dr. Bellaits, as they are not sure he found the wormhole and he’s old and absent minded, probably easy to fool. In fact he is not so oblivious as Daisy thinks and he realizes that Caliphate troops took over the Daggar and that Daisy must have alerted them. Bellaits found the wormhole and doesn’t want it to end up in Caliphate hands and even more he wants everyone to recognize that he found it. He slags his equipment, notes the coordinates on a tiny chip and goes off to see what’s going on in the rest of the ship. He gets into Nadia’s cabin, gets her gun, kills one Caliphate, gets the collar off Nadia who manages to kill the soldiers infesting her ship’s bridge and seal it off, then has Dr. Bellaits call for help.

2. Jacob and Interceptor. The Interceptor has its grav coil back and can resume patrol when they see another freighter, Bonaventure, flying out of control, nearly at the limit of their gravitational tolerance. They manage to board and get the nearly-dead crew out and find that pirates had attacked Bonaventure causing their damage. Oddly the captain was not on the bridge at the time his ship was attacked and no one, including him, has a good reason as to why. XO Yuki, suspicious, checks the route the Bonaventure had taken in the prior month, discovers it had coincided with Madrigal and had transferred all its cargo to Madrigal – including the slaves-to-be.

She further unravels the ownership of the two ships, Madrigal and Bonaventure, and discovers that the Zuckabar leader Rasputin owns both, via multiple shell companies. Jacob and she realize this means Rasputin and the Zuckabar government are complicit in the slave ring. Jacob knows he needs to arrest Rasputin but since he heads a foreign government it is dicey; he decides to talk to Nadia since she is familiar with Zuckabar. They cannot find Dagger. It has disappeared, at least there are no transponders. Since the Interceptor’s mission is to protect USA people and ships they find it and zoom towards it.

3. USA Navy leadership receive Jacob’s initial reports on the Caliphate spy ship and the huge pirate/slavery operation that is allied to the Zuckabar government. Admirals Noelle and Wit confer with the Alliance president and decide to send a task force. Meanwhile the president and a Senate ally will prepare the ground to announce annexation of Zuckabar instead of continuing the unstable protectorate arrangement.

Interceptor manages to take back Dagger and learns where the Caliphate spy base is.

The Caliphate has given a capable warship to one group of pirates, hoping to spur trouble. Jacob’s crew spots them coming, puts Nadia and the Bonaventure crew on Daggar and sends the smaller ship off to safety back in the USA. Jacob and the Interceptor crew realizes that the opposition is not the typical pirate ship, it is a frigate, stronger and better armed than Interceptor. However, Jacob has a trained, professional crew while the others are used to chasing unarmed civilians. The Interceptor manages to destroy the pirate ship.

Jacob sends marines to arrest Rasputin, but he suicides first,

Jacob is called to meet with Admirals Noelle and Wit when the Alliance battleship arrives. They present Jacob the highest Naval award and the highest ship award to the Interceptor. Plus promote Jacob and send him to the command school, meaning his career can continue. Nadia is back at the Alliance capital getting treated for severe injuries, physical and mental.

Against All Odds is a complete novel, does not end on a cliff hanger although set up for sequels.

Why Against All Odds Works

Pacing, Tight Plot. Against all Odds is FAST. This gives a great sense of immediacy and we feel like we are there. A lot happens and author Haskell is able pull off events happening in parallel without confusing us readers. I felt carried along, almost as if I were on a raft in a fast current, still able to look at the scenery, enjoy the personal interactions, but not questioning events.

Parallel Plots. Haskell uses plot events that happen simultaneously to create the fast pace and also by switching among main character groups he creates tension and a bit of suspense. We can be pretty sure Jacob will have a happy outcome, and probably Nadia and many others, but we don’t know how and by switching event lines Haskell slows the pace a bit and keeps us guessing “what happened??”

Characters. Against All Odds has good character development although be aware some of the people have some stock characteristics. The captain, Jacob, takes over a ship with demoralized crew that has basically given up. I got that far and thought ugh. One of those canned novels where the noble leader manages to get the rag tag bunch to outperform. That is NOT what we have here. Jacob makes mistakes, the crew is demoralized but not down and out and there are many challenges that force them to perform well. It’s amazing how well someone can improve when the alternative is death!

Haskell has many characters in this story but wisely focuses on just five or so, Captain Jacob Grimm, executive officer Yuki, marine Alison Jennings, crewman/cook Mendez, and Nadia the ex spy who captains her own small cargo ship. Other characters play roles as needed and are surprisingly convincing as people.

We get the points of view of several main characters, including their inner thoughts. This helps develop the characters, get us invested in the story and keeps the plot pacing to a manageable speed.

The characters are realistic too. We can recognize bits and pieces of people we might know and no one is so perfect that it is a turn off. Jacob is noble, but that in part is because he was raised to value duty and because he suffered being blamed unfairly. (He mentions that the debrief after the ambush quickly turned into an inquisition where the investigators tried to get him to admit he knew the ambushing gunboats had kids onboard.) Never mind that is ridiculous, it happened to him and he’s been keeping his head down and doing his job. His commanding officer at the maintenance base commends him for not ever having to kick discipline problems up to her; Jacob concentrated on people since he couldn’t concentrate on a ship. He takes that learned skill to his next assignment on Interceptor.

World Building. Haskell creates a complex world that in many ways reflects our own, with goodness and evil, freedom and slavery, indepence and tyranny. He does spend more word count describing weapons and such than I prefer but he doesn’t go overboard with it and probably could not have left much out. We do need to know that the ships travel faster than light only by using starlanes, defined corridors between systems, and we also need some awareness that his ship’s weapons have limits.

Decency. Against All Odds has a happy surprise with language. There is zero blasphemy, no swearing and very little vulgarity. Huge kudos and thanks to the author.

Overall

I was impressed with Against All Odds. I didn’t have much expectation going in since so very many of this genre are very bad, but I quickly got engrossed in the story and read this and the next four sequels over a weekend. It is well-written with good characters, a plot that moves and is a lot of fun. I’ll keep buying future sequels.

4 Stars

I got my Kindle copy on Amazon where you can choose hardcover or paperback instead. I did not see any of Haskell’s books on Barnes and Noble.

All Amazon links are paid ads.

A Note on the Political Situation in the Series

The Caliphate seems almost too barbaric, too brutal, too savage to be real. I believe Haskell based the regime on ISIS and similar groups.

Note that the USA is shown to have internal weakness and corruption, it is imperfect. The governance is similar to our United States with an elected president and senators from each system in the alliance. The number of senators relates to the population. The economy is free market and there is apparently freedom of speech, religion, so on.

The Consortium is allied to the USA but both have strict laws restricting ownership of companies to their own citizens. Asian groups settled most of the Consortium systems originally; while many speak English that is not the predominate language. Consortium is known for its technological innovation.

The Corridor includes some quasi-independent systems such as Zuckabar. Several of these are under the protection of the USA, the Protectorate. (Think Micronesia after WW2.)

The other groups get almost no mention:

Terran Republic was allied to the USA in the war and is disintegrating.

Iron Empire apparently was allied to the Caliphate in the earlier war.

The Terraforming Guild is a vastly powerful, multi-system corporation that in this first book plays no role.

Filed Under: Space and Aliens Tagged With: 4 Stars Pretty Good, Jeffery H Haskell, Military Science Fiction, Science Fiction, War in Space

Subscribe by Email

Save on Shipping!

Copyright © 2025 · Lifestyle Pro Theme on Genesis Framework · WordPress · Log in